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Deutsch • English • français • 日本語
Mario Kart 8 |
---|
Developers: Nintendo EAD, Namco Bandai Games Publisher: Nintendo Platform: Wii U Released in JP: May 29, 2014 Released in US: May 30, 2014 Released in EU: May 30, 2014 Released in AU: May 31, 2014 Released in BR: May 30, 2014 This game has unused areas. This game has a prerelease articleThis game has unused graphics. This game has unused models. This game has regional differences. This game has revisional differences. |
Mario Kart 8 features new anti-gravity mechanics and the return of gliders and underwater racing from the previous game. Also Koopalings.
The game was later ported to the Nintendo Switch as Mario Kart 8 Deluxe. While the base game is largely the same, it did receive a number of balance tweaks and new features, such as the ability to hold two items at once, a revamped Battle Mode with new courses, six new playable characters (including the Inklings from Splatoon), and three new vehicles.
- 2Unused Tracks
- 3Unused Models
- 4Unused Graphics
- 5Unused/Test Items
- 6Regional Differences
- 7Version Differences
Cut Characters
Mario Kart 8 has one of the biggest rosters of playable characters in the entire franchise. Despite the size, emblem data suggests there were going to be more playable racers. Most cut characters would later be given second chances down the road however.
• A Magikoopa character was planned to make an appearance. Their emblem still exists in the game.
• The color variants of Yoshi and Shy Guy were planned to be in the game from the start and not obtained by purchasing both DLC packs.
• Dry Bowser was planned to be in the game as his emblem is still in 1.0, but he was later added back as DLC in DLC Pack 2.
• Tanooki Mario was supposed to be in the vanilla game as well but was added through DLC Pack 1.
• The Mii character was originally split up into two categories: male and female. It was later decided to merge them into one.
• Gold Mario was planned to be in the game as well, but was scrapped. He was later added as a costume for Metal Mario in Mario Kart 8 Deluxe.
• Fire Mario was planned to appear in the game in some shape or form, but was ultimately decided against.
• A Magikoopa character was planned to make an appearance. Their emblem still exists in the game.
• The color variants of Yoshi and Shy Guy were planned to be in the game from the start and not obtained by purchasing both DLC packs.
• Dry Bowser was planned to be in the game as his emblem is still in 1.0, but he was later added back as DLC in DLC Pack 2.
• Tanooki Mario was supposed to be in the vanilla game as well but was added through DLC Pack 1.
• The Mii character was originally split up into two categories: male and female. It was later decided to merge them into one.
• Gold Mario was planned to be in the game as well, but was scrapped. He was later added as a costume for Metal Mario in Mario Kart 8 Deluxe.
• Fire Mario was planned to appear in the game in some shape or form, but was ultimately decided against.
Unused Tracks
Test
This unused track is found at ID 0x01. It's a copy of Mario Circuit from the Flower Cup, but without music. Additionally, the orange arrow signs are not animated. According to interviews, Mario Circuit was the first track designed for this game, so this is very likely intended for testing. It works the same in Battle Mode as well.
It is possible that this was the course used for rendering the demo videos in the menu, since the arrow signs there are not animated either.
ReservedXX
Unused tracks that are found in IDs 0x02 to 0x0F, where XX is a number, starting at 01, going upwards. The game crashes when they are loaded.
UnderConstructionXX
More unused tracks in IDs 0x30 to 0x4F. It is similar to ReservedXX, where the XX is a number, starting at 01. They also crash when loaded.If DLC packs 1+2 are downloaded, IDs 0x30 to 0x42 will load the DLC tracks. 0x43 to 0x4F will still result in a crash.
Unused Models
Pink Toad
There is an unused pink colored Toad, which is meant to be seen in N64 Rainbow Road with the others.
Fruit Basket
TEST_FruitBasketB
A model internally labelled as TEST_FruitBasketB. The textures used for the basket and fruits are obviously meant for tests, as they are simple rectangles with solid color and border.
(Source: MrBean35000vr (Discovery))
N64 Tree
N64Tree
A model named N64Tree is a low-quality tree roughly based on the ones from Mario Raceway in Mario Kart 64. This model is notably different from the similarly-named model found in Mario Kart 7 and different in shape from the trees used for Mario Raceway in Mario Kart Wii.
(Source: MrBean35000vr (Discovery), Catley (model))
Snowless Mount Wario Tree
TreeTri
There is a non-snowy version of the trees everyone crashes against on Mount Wario. It is named TreeTri and correctly listed in the object table with ObjId 5019. Since the whole Mount Wario track takes place in completely snow-covered mountains, it would've looked quite unfitting. Maybe the track had some grassy parts at first.
Yellow Pylon
PylonY
While red and blue pylons / cones are seen throughout the game, there's also a yellow version which is not used on any track. It is correctly listed in the object table as PylonY (ObjId 1009).
These cones were eventually used in Mario Kart 8 Deluxe on the SNES Battle Course 1 stage.
Unused Pipes not housing Piranha Plants
There are some pipes which are only seen in combination with a Piranha Plant. Versions without the plants exist anyway and go unused. This might implicitly tell that more pipes were once placed on track, or less pipes originally had plants in them.
DokanCake
Meant for Sweet Sweet Canyon, having a sugar frosting texture. There are 2 pipes with Piranha Plants on track. It is correctly listed in the object table as DokanCake (ObjId 1076).
DokanHone
Meant for Bone Dry Dunes, having a slightly muddier green. There are 2 pipes with Piranha Plants on track. It is correctly listed in the object table as DokanHone (ObjId 1105).
Start Flag
This generic start flag simply called FlagStartMario (ObjId 5024) goes unused. It looks like a modern version of the start flag used in GBA Mario Circuit, but the final version uses the classic Mario Kart font on it and slightly different coloring.
Unused Skyboxes
There are several skyboxes which are not referenced in any track.
VRfair
VRfair (ObjId 7006) is a rather generic cloudy sky, but with a weird yellow tint towards the horizon.
VRcloudSea
VRcloudSea (ObjId 7012) might have been used for Mario Circuit at first, as it includes several grassy rocks at the horizon which look like the floating ones seen on that track. However, it is hard to say if this was really the case since the resolution of them on the skybox is so small.
VRCustomizer
VRCustomizer (ObjId 7030) is a unicolor, light blue sky. The name might suggest it was seen in a track editor as a placeholder until the real skybox was created.
VRClock
While VRClock (ObjId 7034) is actually referenced in Tick-Tock Clock and Super Bell Subway, they are never seen as the track model completely encases the racers. It is a unicolor dark blue box.
VRMenu (reflection map)
VRMenu (ObjId 7025), referenced in the internally used track Gu_Menu to draw the menu background, is not rendered when used on tracks. It only consists of the reflection map which can be indirectly seen on karts in the character and parts selection screens. On tracks, it results in no skybox being drawn at all, leaving traces of models previously rendered in front of the sky. The reflection map represents an empty hall with a lot of pillars. The game uses special coding for ![Kart Kart](/uploads/1/2/6/5/126526606/723730193.jpg)
Mario Kart 8 Deluxe Download For Mac Download
, since when removing or replacing it in Gu_Menu, no menu background graphics like the main menu characters or the blue backgrounds are drawn anymore, and the whole online lobby will not be rendered at all - only the UI above remains.Additionally, there are skyboxes listed as DL_VRAnimalSpring (ObjId 7054) and DL_VRAnimalWinter (ObjId 7055) in the object dictionary. These would've obviously been used for the spring and winter seasons of the Animal Crossing track, but spring reuses VRWaterPark and winter VRSherbet instead. They either have no data or the game doesn't render them too, as placing them in a track results in the same effects as with VRMenu.
Unused Graphics
To do: Apparently, there are more unused graphics. |
Mario Kart 8 Deluxe Unlockables
Menu Graphics
tc_MnOpen_Sample^l.bflim
A placeholder version of the default title screen image.
(Source: NWPlayer123)
ym_awardbg_dlc_course_??^o.bflim
A placeholder for snapshots of 16 DLC tracks to be shown as the background in Grand Prix result screens of the corresponding cups, existing in version 1.0 of the game. Named from ym_awardbg_dlc_course_00^o.bflim to ym_awardbg_dlc_course_15^o.bflim
A placeholder snapshot of Mario Circuit for the results screen.
There are four unused cup icons. They reuse older artwork for the central objects and lack the same extra decorations that the normal icons have. Their file names refer to them as CupIconDLC00 through CupIconDLC03, indicating that these were placeholders for the DLC cups. Of the released DLC cups, only the Yoshi Egg has been used, albeit with a brand new icon. These icons possibly imply that DLC content for the game would be more related to the Mario franchise itself, and not crossover with other franchises like the Zelda and Animal Crossing franchises.
Two unused stamps. The first is a placeholder and the second is an early version of Pink Gold Peach's stamp missing the shading.
An early kart icon for the Pipe Frame. In this icon, the vehicle in question uses a design more closely resembling that seen in previous games than its final design in this one.
Five unused kart icons for a 13th Mii variant. The kart's variant relies on what color your Mii is, but there are only 12 colors to choose from. All five of the icons are placeholders using graphics from Mario Kart 7.
Icons for two planned variations of the Prancer. The Prancer is a vehicle for Peach, and since Rosalina and Daisy have alterations of Peach's vehicle parts, they were most likely planned for them. Both icons are placeholders.
Object Textures
emblem_kmc.gtx
An unused emblem for either Kamek or a generic Magikoopa. Neither appears as a playable character in the finished game or DLC packs, so he was probably scrapped during development. Kamek also appeared in prerelease screenshots of Mario Kart 64 (then called 'Super Mario Kart R').
emblem_amt.gtx
A generic emblem with the logo eight is included in the emblem folder, but goes unused. Deadly boss mods legion download for mac. It is indirectly seen in pre-rendered graphics for the kart previews.
emblem_dummy.gtx
A placeholder texture for kart emblems found inside most kart model files.
jugemobjlaplight_emm.2.gtx
Lakitu contains a texture showing a final lap or section 2 (hence the 2 is golden), but the final game always displays the 3/3 board for the last lap or section, no matter the number of total laps (except for 7 laps which it handles correctly to support Baby Park). However, during E3 2013, there were Mario Kart 8 demos in which people could try out Mario Kart 8 before its release - all races that were in the demo only had two laps, which required the use of this graphic.
Crude textures made for the Standard Mii Glider. Both colors were dependent on which sex the Mii was; blue for female and red for male.
Track Textures
Used |
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The computer screens in Rainbow Road have 8 frames of animation, but a 9th animation frame is present. This last frame is actually an early version of the first frame. The bar charts are all empty, the info boxes use solid lines instead of fake text, and the blue glow around the edges is missing. The Blooper shuttle is shown with different lighting and with a parallel projection, but the model itself appears to be the same. The space station is displayed at a different angle and has no textures or background. It is possible that this was a stylistic choice and does not necessarily indicate that the image was made before texturing of the course was complete.
ct_house_window_alb.gtx
There are two copies of the building windows texture in Toad Harbor, one of which has big red numbers in the place of where the posters should go. The positioning of the numbers don't match the final poster placement and seem to indicate that taller or thinner posters were planned. There is also a small white and blue image next to the eighth spot. The texture itself is used on all of the windows outside of the marketplace area, and was likely left in due to the windows being identical in both versions. https://skyeyarm.weebly.com/sally-face-download-for-mac-episodes.html.
nasi_06_02.gtx
This is how Gu_Menu looks with front face culling disabled.
The internally used track Gu_Menu actually consists of a finite small plane on which karts are placed at race start, which is also correctly textured with a test texture. This plane is not visible when running the track as the material defines to cull both back and front faces rather than only back faces. Together with no skybox being added as an object, only drawing artifacts are visible around racers.
Apache ant download for mac.
dueb_hy_signboard01_Alb.gtx
A placeholder signboard texture found alongside a number of other signboard textures for the Excitebike track. The text on the bottom left translates to '※4:1 Non-Sign Logo Variation'.
(Translations: Glitterberri)
Unused/Test Items
Test Items
In the item slot table file ItemSlotTable.byaml, there are two test items called Test3 and Test4. Most likely, these items are holdovers (and serve the same lack of purpose) as the same-name items in Mario Kart 7.
Lucky Seven Leftover
In the Item Slot Table file ItemSlotTable.byaml, there is an item called Seven. It could just be a leftover for testing the Crazy 8 during development and they forgot to change the name.
Fake Item Box Leftover
In the file RaceLogData.exbin, appears the text 'FakeBox' as well as all other known cut items. Since it is only referred in that file, you can assume that they cut it really early in developement.
Super Leaf Leftover
In the file RaceLogData.exbin, appears the text 'Tail' as well as all other known cut items. Since it is only referred in that file, you can assume that they cut it really early in developement.
Regional Differences
Like Mario Kart 7, many tracks and parts have name differences between versions:
Track Names
The names for tracks are mostly the same between Japanese and English, standard localization aside. Retro tracks keep any name changes from the games they originated from. For example, Music Park is called Melody Motorway in the European version. For the Animal Crossing course, the Japanese version uses the game's Japanese title.
Japanese | European | American |
---|---|---|
Sweets Canyon (スイーツキャニオン) | Sweet Sweet Canyon | Sweet Sweet Canyon |
Toad Harbor (キノピオハーバー) | Toad Harbour | Toad Harbor |
Shy Guy Mine (ヘイホーこうざん) | Shy Guy Falls | Shy Guy Falls |
Dolphin Cape (ドルフィンみさき) | Dolphin Shoals | Dolphin Shoals |
Electro Dream (エレクトロドリーム) | Electrodrome | Electrodrome |
Wario Snow Mountain (ワリオスノーマウンテン) | Mount Wario | Mount Wario |
Sky Garden (スカイガーデン) | Cloudtop Cruise | Cloudtop Cruise |
Bone Bone Desert (ホネホネさばく) | Bone Dry Dunes | Bone-Dry Dunes |
Koopa Castle (クッパキャッスル) | Bowser's Castle | Bowser's Castle |
Moo Moo Country (モーモーカントリー) | Moo Moo Meadows | Moo Moo Meadows |
Kinopio Highway (キノピオハイウェイ) | Toad's Turnpike | Toad's Turnpike |
Crispy Desert (カラカラさばく) | Dry Dry Desert | Dry Dry Desert |
Donut Plain 3 (ドーナツへいや3) | Donut Plains 3 | Donut Plains 3 |
Peach Circuit (ピーチサーキット) | Royal Raceway | Royal Raceway |
Music Park (ミュージックパーク) | Melody Motorway | Music Park |
Tick TaClock (チックタックロック) | Tick-Tock Clock | Tick-Tock Clock |
Piranha Slider (パックンスライダー) | Piranha Plant Pipeway | Piranha Plant Slide |
Rumbling Volcano (グラグラかざん) | Grumble Volcano | Grumble Volcano |
Excitebike (エキサイトバイク) | Excitebike Arena | Excitebike Arena |
Dragon Road (ドラゴンロード) | Dragon Driftway | Dragon Driftway |
Slippery Twister (ツルツルツイスター) | Ice Ice Outpost | Ice Ice Outpost |
Wario Mine (ワリオこうざん) | Wario's Gold Mine | Wario's Gold Mine |
Nature Road (ネイチャーロード) | Wild Woods | Wild Woods |
Doubutsu no Mori (どうぶつの森) | Animal Crossing | Animal Crossing |
Neo Koopa City (ネオクッパシティ) | Koopa City | Neo Bowser City |
Ring Ring Metro (リンリンメトロ) | Super Bell Subway | Super Bell Subway |
An odd oversight as a result of this is that the signs in the European versions of 'Music Park' and 'Neo Bowser City' still use their American names.
Retro Track Systems
Keeping with their Retro Track Naming traditions started in Mario Kart DS, there is a slight difference in the initials used to indicate which system a retro track originated from between the Japanese version and other versions.
Japanese | International |
---|---|
SFC | SNES |
GC | GCN |
Bodies
Japanese | European | American |
---|---|---|
Skeleton (スケルトン) | Pipe Frame | Pipe Frame |
G Force (Gフォース) | Mach 8 | Mach 8 |
Steel Diver (スティールダイバー) | Steel Driver | Steel Driver |
Cat Classical (ネコクラシカル) | Cat Cruiser | Cat Cruiser |
Turbo One (ターボ・ワン) | Circuit Special | Circuit Special |
Tri-Mush (トライマッシュ) | Tri-Speeder | Tri-Speeder |
Beat Demon (ビートデイモン) | Badwagon | Badwagon |
Princess Coach (プリンセスコーチ) | Prancer | Prancer |
Pata Tenten (パタテンテン) | Buggybud | Biddybuggy |
Koopa Ship (クッパシップ) | Landship | Landship |
Sneakart (スニーカート) | Bounder | Sneeker |
Superstar (スーパースター) | Sports Coupé | Sports Coupe |
Gold Kart (ゴールドカート) | Gold Kart | Gold Standard |
Super Comet (スーパーコメット) | Comet | Comet |
Mach GP (マッハGP) | Sport Bike | Sport Bike |
Maximum (マキシマム) | The Duke | The Duke |
Burning Bowl (バーニングボウル) | Flame Rider | Flame Rider |
Moto-Dozer (モト・ドーザー) | Varmint | Varmint |
Soramame (そらまめ) | Mr Scooty | Mr. Scooty |
Jet Rider (ジェットライダー) | Jet Bike | Jet Bike |
Standard ATV (スタンダードATV) | Standard Quad | Standard ATV |
Hana-chan Buggy (ハナチャンバギー) | Wild Wiggler | Wild Wiggler |
Kuma Ride (くまライド) | Teddy Buggy | Teddy Buggy |
Tanuki Buggy (タヌキバギー) | Tanooki Kart | Tanooki Kart |
B Dash (Bダッシュ) | B Dasher | B Dasher |
Master Bike (マスターバイク) | Master Cycle | Master Cycle |
Wakuwaku Beetle (わくわくビートル) | Streetle | Streetle |
Kisekae Scooter (きせかえスクーター) | City Tripper | City Tripper |
Bowser Trike (バウザートライク) | Bone Rattler | Bone Rattler |
The Japanese version also calls this part a frame rather than a body.
Tires
Japanese | European | American |
---|---|---|
Normal Tire (ノーマルタイヤ) | Normal | Standard |
Wild Tire (ワイルドタイヤ) | Monster | Monster |
Roller Tire (ローラータイヤ) | Roller | Roller |
Ring Tire (リングタイヤ) | Slim | Slim |
Slick Tire (スリックタイヤ) | Slick | Slick |
Metal Tire (メタルタイヤ) | Metal | Metal |
Button Tire (ボタンタイヤ) | Button | Button |
Block Tire (ブロックタイヤ) | Off-Road | Off-Road |
Sponge Tire (スポンジタイヤ) | Sponge | Sponge |
Wood Ring (ウッドリング) | Wooden | Wood |
Cushion Tire (クッションタイヤ) | Cushion | Cushion |
Normal Blue (ノーマルブルー) | Normal Blue | Blue Standard |
Wild Hot (ワイルドホット) | Funky Monster | Hot Monster |
Sky Roller (スカイローラー) | Azure Roller | Azure Roller |
Spicy Ring (スパイシーリング) | Crimson Slim | Crimson Slim |
Cream Block (クリームブロック) | Retro Off-Road | Retro Off-Road |
Gold Tire (ゴールドタイヤ) | Gold Wheels | Gold Tires |
GLA Tire (GLAタイヤ) | GLA Wheels | GLA Tires |
Triforce Tire (トライフォースタイヤ) | Triforce Tyres | Triforce Tires |
Leaf Tire (リーフタイヤ) | Leaf Tyres | Leaf Tires |
The European version also calls this part a wheel rather than a tire (or tyre, as it would happen).
Gliders
Japanese | English |
---|---|
Super Kite (スーパーカイト) | Super Glider |
Billowing Balloon (もくもくバルーン) | Cloud Glider |
Wario Kite (ワリオカイト) | Wario Wing |
Zunguri Kite (ズングリカイト) | Waddle Wing |
Flower Kite (フラワーカイト) | Flower Glider |
Koopa Kite (クッパカイト) | Bowser Kite |
Sailplane (セイルプレーン) | Plane Glider |
Parafoil MKTV (パラフォイルMKTV) | MKTV Parafoil |
Gold Kite (ゴールドカイト) | Gold Glider |
Hyrule Kite (ハイラルカイト) | Hylian Kite |
Paper Airplane (かみひこうき) | Paper Glider |
Other
There are also some regional differences in other parts of the game, like the menu text or chat macros, such as removing slang to make translation into different languages easier.
Text | European | American |
---|---|---|
200cc mode description | Super fast - braking is crucial! | CRAZY FAST! Braking is crucial. |
Chat macro | So unfair! | Not fair! |
Chat macro | I'm using motion controls! | I'm using tilt controls! |
Chat macro | I'm heading off.. | I'm outta here. |
Chat macro | Thanks very much! | Thank you! |
Chat macro | Good night! | Goodnight! |
Version Differences
Version 2.0
The Version 2.0 update was released on August 27, 2014, and boasted the following features:
- Adds an in-game shop menu on the main start screen to purchase and download downloadable content.
- Adds a statistics menu accessible from the main start page, giving players access to the number of coins they’ve collected, win–loss record play, favorite courses and characters, number of boosts and super boosts, etc.
- Adds the ability to display a course minimap on the TV screen by pressing the minus ('-') button on the Wii U GamePad.
- Changes the default menu option after a race to whichever option was selected after the previous race (either “Next Race” or “Watch Highlight Reel”).
- Saves each player's most recent vehicle customization to system memory, restoring it even after the Wii U is powered down and rebooted.
- Increases the maximum player race or battle rating from 9,999 to 99,999.
- Improves stability for online races and battles, as well a number of other fixes for overall player enjoyment.
(Source: My Nintendo News)
This update also changed how rating points were distributed through online matches: the required placement to gain ranking points was raised significantly for players with a large rating advantage, possibly to arrest VR and BR inflation. (This change was effectively reversed in Version 3.0.)
As of 2.0, the 'random' option in online matches no longer has a chance of selecting one of the three tracks up for election (except for Battle mode, where this is still possible).
Version 3.0
Mario Kart 8 Deluxe
The Version 3.0 update was released on November 13, 2014. This patch was required for online play.
- Adds DLC characters Tanooki Mario, Cat Peach, and Link and courses from the Egg and Triforce Cups to online rotation, if DLC Pack 1 has been purchased. An option is provided to play online mode with downloadable courses or without, although no such feature is provided for downloadable characters.
- Preemptively implements amiibo functionality and adds the appropriate icon to the main menu (the first wave of amiibo would not be released until November 21). This feature allows players to unlock themed racing suits for Mii characters by placing a compatible figure on the Game Pad's NFC area. The Mii icon in the character select was updated to indicate this.
- Fixes balance issues and implements a number of other fixes for overall player enjoyment.
This change reverted the online rating system to follow rules similar to Version 1.0, making it easier for high-rated players to gain points.
Version 4.0
The version 4.0 update was released on April 23, 2015.
- Adds DLC characters Villager, Isabelle, and Dry Bowser, and courses from the Crossing and Bell Cups to online rotation if DLC Pack 2 has been purchased.
- Adds 200cc as a selectable class.
- Adds new amiibo-unlocked outfits for the Bowser, Sonic, Villager, Mega Man, Rosalina, and Toad amiibo, and preemptively adds outfits for the Olimar, Wario, and Pac-Man amiibo, which would be released later.
- More Miiverse stamps are included.
(Source: My Nintendo News)
Version 4.1
The version 4.1 update was released on May 1, 2015, and automatically unlocks the Mirror and 200cc classes if they weren't unlocked already, among other minor fixes.
Totaka's Song
A short signature tune of Kazumi Totaka's, this tune is hidden in almost every game in which he has composed music for. Some tracks in the game feature Yoshis that cheer for the racers, and there is a chance one of them will be singing the song (as Totaka is also the voice of Yoshi). But to make it even harder to listen to, it is low in volume and easily drowned out by the background music, the Yoshis' animations and sounds are set randomly every race, and you cannot hear it in MKTV replays. You must actually be racing the course.
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You can download the clip or download a player to play the clip in your browser.
You can download the clip or download a player to play the clip in your browser.
Track | Where it can be heard (locations are set randomly) |
---|---|
Sweet Sweet Canyon | One of the Yoshis at the starting area, or at the house just after the tracks merge. |
GBA Mario Circuit | One of the Yoshis near the pitstop. |
SNES Donut Plains 3 | One of the Yoshis standing on blocks. |
N64 Yoshi Valley | One of the cheering Yoshis along the fence at the start of the track. |
GCN Yoshi Circuit (DLC Pack 1) | One of the Yoshis at the start or in the tunnel. |
GCN Baby Park (DLC Pack 2) | One of the cheering Yoshis along the edge or center of the track. |
Super Bell Subway (DLC Pack 2) | One of the cheering Yoshis around the starting area. |
To do: With all the locations found in the retail game and DLC Pack 1, there'll definitely be areas of interest in checking for DLC Pack 2, Animal Crossing track (K.K. Slider might be singing it), as well as the possibility that Villager and Isabelle may sing the song if sitting idle for long enough. |
Character Audio Filename Oddities
The audio for most of the characters is mainly comprised of recordings from earlier games. Characters such as Mario, Luigi, and Wario have cleaner recordings of their Mario Kart 64 voices, but mainly for boosting and tricks. Tanooki Mario, on the other hand, has recordings coming from a slew of Mario games, such as Super Mario Advance and Sunshine to name a few. The developers even included the source game in the name of each sound file where applicable: 'Kart64' for Mario Kart 64, for example.
Internal Project Name
The game's executable is referred to as Turbo.rpx. Like Super Mario 3D World, it has files throughout the game data that also refer to the project name.
(Source: ItsEasyActually, Catley)
The Mario series | |
---|---|
NES/FDS | Super Mario Bros. • Super Mario Bros. 2 (FDS) • Super Mario Bros. 2 (NES) (Prototype; Doki Doki Panic) • Super Mario Bros. 3 |
SNES | Super Mario World • Super Mario World 2: Yoshi's Island • Super Mario All-Stars |
Satellaview | BS Super Mario USA • BS Super Mario Collection |
Nintendo 64 | Super Mario 64 (64DD Version) |
GameCube | Super Mario Sunshine (Demo) |
Wii | Super Mario Galaxy • Super Mario Galaxy 2 • New Super Mario Bros. Wii |
Wii U | New Super Mario Bros. U • New Super Luigi U • Super Mario 3D World • Super Mario Maker |
Game Boy (Color) | Super Mario Land • Super Mario Land 2: 6 Golden Coins • Wario Land: Super Mario Land 3 • Super Mario Bros. Deluxe |
Game Boy Advance | Super Mario Advance • Super Mario Advance 2 • Super Mario Advance 3 • Super Mario Advance 4 |
Nintendo DS | New Super Mario Bros. • Super Mario 64 DS |
Nintendo 3DS | Super Mario 3D Land (Demo) • New Super Mario Bros. 2 • Super Mario Maker for Nintendo 3DS |
Nintendo Switch | Super Mario Odyssey • New Super Mario Bros. U Deluxe • Super Mario Maker 2 |
iOS/Android | Super Mario Run |
Mario Kart | |
Console Games | Super Mario Kart • Mario Kart 64 • Mario Kart: Double Dash!! (Demos) • Mario Kart Wii (Channel) • Mario Kart 8 • Mario Kart 8 Deluxe |
Handheld Games | Mario Kart: Super Circuit • Mario Kart DS (Demos) • Mario Kart 7 |
Arcade Games | Mario Kart Arcade GP • Mario Kart Arcade GP DX |
Mario RPGs | |
Super Mario RPG | Super Mario RPG: Legend of the Seven Stars |
Paper Mario | Paper Mario • The Thousand-Year Door (Paper Mario 2 Demo) • Super Paper Mario • Sticker Star • Color Splash |
Mario & Luigi | Superstar Saga • Partners in Time • Bowser's Inside Story • Dream Team • Paper Jam • Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey |
Mario Party | |
Console Games | Mario Party • Mario Party 2 • Mario Party 3 • Mario Party 4 • Mario Party 5 (Demo) • Mario Party 6 • Mario Party 7 • Mario Party 8 • Mario Party 9 • Mario Party 10 • Super Mario Party |
Handheld Games | Mario Party Advance • Mario Party DS |
Mario Sports | |
Console Games | BS Excitebike Bunbun Mario Battle Stadium • Mario Golf • Mario Tennis • Mario Golf: Toadstool Tour • Mario Power Tennis • Mario Superstar Baseball (Mario Baseball Demo) • Super Mario Strikers (Demo) • Mario Strikers Charged • Mario & Sonic at the Olympic Games (Beijing 2008, London 2012) • Mario Sports Mix • Mario Tennis Aces |
Handheld Games | Mario's Tennis (Virtual Boy) • Mario Golf • Mario Tennis (GBC) • Mario Tennis: Power Tour • Mario Golf: Advance Tour • Mobile Golf • Mario & Sonic at the Olympic Games (Beijing 2008) |
Web Games | Mario Tennis: Power Tour - Bicep Pump |
Other | |
Arcade Games | Donkey Kong • Donkey Kong Jr. • Mario Bros. • Donkey Kong, Donkey Kong Jr., Mario Bros. |
Computer Games | Donkey Kong (Atari 8-bit family) • Mario is Missing! (DOS) • Mario Teaches Typing (DOS) • Mario's Early Years (DOS) • Mario's Game Gallery (Mac OS Classic) |
Console Games | Donkey Kong (NES) • Donkey Kong Jr. (NES) • Mario Bros. (NES) • Wrecking Crew • Dr. Mario (NES) (Prototypes) • Mario Paint (Prototype) • Mario & Wario • Tetris & Dr. Mario • Undake 30: Same Game Mario Version • Mario's Super Picross • Wrecking Crew '98 • Mario is Missing! (NES, SNES) • Mario's Time Machine (SNES) • Mario's Early Years: Fun With Letters • Yoshi's Safari • Hotel Mario • Super Mario's Wacky Worlds • Mario no Photopi • Mario Artist Paint Studio • Mario Artist Talent Studio • Mario Artist Communication Kit • Dr. Mario 64 • Luigi's Mansion (GameCube) • Dance Dance Revolution Mario Mix • Fortune Street • Captain Toad: Treasure Tracker (Wii U, Switch) • Dr. Luigi |
Handheld Games | Dr. Mario • Donkey Kong • Mario's Picross • Picross 2 • Jaguar Mishin Sashi Senyou Soft: Mario Family • Mario Pinball Land • Mario vs. Donkey Kong (Demo) • Mario vs. Donkey Kong 2: March of the Minis (Demo) • Mario vs. Donkey Kong: Minis March Again! • Super Princess Peach • Dr. Mario & Puzzle League • Mario Bros. Classic • Luigi's Mansion (Nintendo 3DS) • Luigi's Mansion: Dark Moon • Photos with Mario • Dr. Mario World |
Web Games | Dr. Mario: Vitamin Toss |
See also | |
Yoshi • Donkey Kong • Wario |
Retrieved from 'https://tcrf.net/index.php?title=Mario_Kart_8&oldid=681740'
This app is only available on the App Store for iOS devices.
Description
An unofficial calculator for all Mario Kart 8 Stats. Detail view of all the hidden stats and characteristic of every character, vehicle, wheel and glider.
Create the perfect combo and win!
Create the perfect combo and win!
What’s New
The update fixes the 'compare builds' crashes and sorting restrictions.
Thank you for using the app and sorry for the inconvenience.
Thank you for using the app and sorry for the inconvenience.
1 Rating
Wonderful Racing Companion
Incredibly useful and simple app for help optimizing your racer in MK8. Love it!
Awesome stats calculator!
This has the nicest UX (User Experience) out there.
Thanks for the app!
Thanks for the app!
Best stats for MK8
This help me to find the best kart combinations to help me in the game. Thanks
Information
Requires iOS 7.0 or later. Compatible with iPhone, iPad, and iPod touch.
Family Sharing
With Family Sharing set up, up to six family members can use this app.